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Digimon Links Event : Dual sword Dance.

Ok I believe its time to cover some events from digimon links.

The most famously a weekly event with feature digimon/s.

I will be covering the event as a casual F2P player who can only either have or saved enough stones for it and the most important question, do I have time for it? And the most cancer notion, C = cancel

Let's get on to it.

Dual sword Dance feature digimon is Durandamon and TigerVespamon.

This event is Based on how much data byes you could farm and how many extra stage you could trigger.

As a chipless player I could pull around 3 gold boxes on expert stage. ( around 4 bytes per game ). However this is NOT a guarantee drop as well. You can get as low as 1 box ( 2 bytes ) or nothing.

Correction : This data bytes is only for Durandamon only. Tigervespamon require a different data bytes

Using my average up real life count :

20 bytes needed for the first 7, and 35 for the next.

And since durandamon is a single line evolution a total of 74 fragments is needed.

140 + 2345 = 2485 bytes needed.

Assuming, chipless run ( which you should not do ). 2485 / 4 = 621 runs needed on expert.

Now with a full C chip game. That's an extra 9 bytes drop form 3 gold boxes. Which brings up a total of 13 bytes per game.

CCC | 2495 / 13 = 191 games needed.
Now that is a much better number.

Note: there is no difference between C chip and B chip in data bytes gain. Only secret room trigger

A full 191 games translated to 7640 stamina needed. 77 refills needed. Which total around 385 stones needed.

Assuming you could pull under 10 mins a game. 31 hours is needed to collect all the bytes needed.

Note : This calculation does not include secret stage bonus as my experience of running have not yield a consistent result.

And does not reflect actual numbers as RNG still will affect the outcome.

However this is calculated as a measuring stick on the estimate time.

Correction : This data bytes is only for Durandamon only. Tigervespamon require a different data bytes

This event is C chip friendly as you want to have a consistent stream of data bytes per game.

Good luck grinding!

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